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Touchscreen
From Wikipedia, the free encyclopedia
A Touchscreen is a display which
can detect the location of touches
within the display area. This allows
the display to be used as an input
device, removing the keyboard and/or
the mouse as the primary input device
for interacting with the display's
content. Such displays can be attached
to computers or, as terminals, to
networks. Touchscreens also have
assisted in recent changes in the
design of personal digital assistant
(PDA), satellite navigation and
mobile phone devices, making these
devices more usable.
Applications
Most games for the Nintendo DS use
the touchscreen as a primary controlling
deviceTouchscreens have become commonplace
since the invention of the electronic
touch interface in 1971 by Dr. Samuel
C. Hurst. They have become familiar
in retail settings, on point of
sale systems, on ATMs and on PDAs
where a stylus is sometimes used
to manipulate the GUI and to enter
data. The popularity of smart phones,
PDAs, portable game consoles and
many types of information appliances
is driving the demand for, and the
acceptance of, touchscreens.
The HP-150 from
1983 was probably the world's earliest
commercial touch screen computer.
It actually does not have a touch
screen in the strict sense, but
a 9" Sony CRT surrounded by
infrared transmitters and receivers
which detect the position of any
non-transparent object on the screen.
Touchscreens are
popular in heavy industry and in
other situations, such as museum
displays or room automation, where
keyboards and mouse do not allow
a satisfactory, intuitive, rapid,
or accurate interaction by the user
with the display's content.
Historically, the
touchscreen sensor and its accompanying
controller-based firmware have been
made available by a wide array of
after-market system integrators
and not by display, chip or motherboard
manufacturers. With time, however,
display manufacturers and System
On Chip (SOC) manufacturers worldwide
have acknowledged the trend toward
acceptance of touchscreens as a
highly desirable user interface
component and have begun to integrate
touchscreen functionality into the
fundamental design of their products.
Technologies
There are a number of types of touch
screen technology:
Resistive
A resistive touch screen panel is
composed of several layers. The
most important are two thin metallic
electrically conductive and resistive
layers separated by thin space.
When some object touches this kind
of touch panel, the layers are connected
at certain point; the panel then
electrically acts similar to two
voltage dividers with connected
outputs. This causes a change in
the electrical current which is
registered as a touch event and
sent to the controller for processing.
When measuring press force, it is
useful to add resistor dependent
on force in this model -- between
the dividers.
A resistive touch
panel output can consist of between
four and eight wires. The positions
of the conductive contacts in resistive
layers differ depending on how many
wires are used. When four wires
are used, the contacts are placed
on the left, right, top, and bottom
sides. When five wires are used,
the contacts are placed in the corners
and on one plate.
4 wire resistive panels can estimate
the area (and hence the pressure)
of a touch based on calculations
from the resistances.
Resistive touch screen panels are
generally more affordable but offer
only 75% clarity[citation needed]
(premium films and glass finishes
allow transmissivity to approach
85%[citation needed]) and the layer
can be damaged by sharp objects.
Resistive touch screen panels are
not affected by outside elements
such as dust or water and are the
type most commonly used today.
Surface acoustic
wave
Surface Acoustic Wave (SAW) technology
uses ultrasonic waves that pass
over the touch screen panel. When
the panel is touched, a portion
of the wave is absorbed. This change
in the ultrasonic waves registers
the position of the touch event
and sends this information to the
controller for processing. Surface
wave touch screen panels can be
damaged by outside elements. Contaminants
on the surface can also interfere
with the functionality of the touchscreen.
Capacitive
A capacitive touch screen panel
is coated with a material, typically
indium tin oxide that conducts a
continuous electrical current across
the sensor. The sensor therefore
exhibits a precisely controlled
field of stored electrons in both
the horizontal and vertical axes
- it achieves capacitance. The human
body is also an electrical device
which has stored electrons and therefore
also exhibits capacitance. When
the sensor's 'normal' capacitance
field (its reference state) is altered
by another capacitance field, i.e.,
someone's finger, electronic circuits
located at each corner of the panel
measure the resultant 'distortion'
in the sine wave characteristics
of the reference field and send
the information about the event
to the controller for mathematical
processing. Capacitive sensors can
either be touched with a bare finger
or with a conductive device being
held by a bare hand. Capacitive
touch screens are not affected by
outside elements and have high clarity,
but their complex signal processing
electronics increase their cost.
Infrared
An infrared touch screen panel employs
one of two very different methods.
One method used thermal induced
changes of the surface resistance.
This method was sometimes slow and
required warm hands. Another method
is an array of vertical and horizontal
IR sensors that detected the interruption
of a modulated light beam near the
surface of the screen. IR touch
screens have the most durable surfaces
and are used in many military applications
that require a touch panel display.
Strain gauge
In a strain gauge configuration
the screen is spring mounted on
the four corners and strain gauges
are used to determine deflection
when the screen is touched. This
technology can also measure the
Z-axis. Typically used in exposed
public systems such as ticket machines
due to their resistance to vandalism.
Optical imaging
A relatively-modern development
in touch screen technology, two
or more image sensors are placed
around the edges (mostly the corners)
of the screen. Infrared backlights
are placed in the camera's field
of view on the other sides of the
screen. A touch shows up as a shadow
and each pair of cameras can then
be triangulated to locate the touch.
This technology is growing in popularity,
due to its scalability, versatility,
and affordability, especially for
larger units.
Dispersive signal technology
Introduced in 2002, this system
uses sensors to detect the mechanical
energy in the glass that occur due
to a touch. Complex algorithms then
interpret this information and provide
the actual location of the touch.
The technology claims to be unaffected
by dust and other outside elements,
including scratches. Since there
is no need for additional elements
on screen, it also claims to provide
excellent optical clarity. Also,
since mechanical vibrations are
used to detect a touch event, any
object can be used to generate these
events, including fingers and styli.
A downside is that after the initial
touch the system cannot detect a
motionless finger.
Acoustic pulse recognition
This system uses more than two piezoelectric
transducers located at some positions
of the screen to turn the mechanical
energy of a touch (vibration) into
an electronic signal. This signal
is then converted into an audio
file, and then compared to preexisting
audio profile for every position
on the screen. This system works
without a grid of wires running
through the screen, the touch screen
itself is actually pure glass, giving
it the optics and durability of
the glass out of which it is made.
It works with scratches and dust
on the screen, and accuracy is very
good. It does not need a conductive
object to activate it. It is a major
advantage for larger displays. As
with the Dispersive Signal Technology
system, after the initial touch
this system cannot detect a motionless
finger.
Frustrated total internal reflection
This optical system works by using
the principle of total internal
reflection to fill a refractive
medium with light. When a finger
or other soft object is pressed
against the surface, the internal
reflection light path is interrupted,
making the light reflect outside
of the medium and thus visible to
a camera behind the medium.[1]
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